Abattoir logo

History Rules Newbie Guide Classes and Races
Geography Clans and Guilds Hall of Fame Links



The Augurer is very strong-minded in its nature, both physically and magically. It is very confident of its actions in combat, and this confidence shows in its physical appearance. The Augurer is of a medium height, with a defined bone structure which shows both intelligence and assurance. Its appearance is wizened, but at times the Augurer may look frail due to exhaustion. Though it is of a medium size, its physical strength is not. The Augurer relies on both brain and brawn to overcome its challengers. When it is confronted, its wisdom decides what course of action it should take, and wisdom is its prime stat.

While in combat, the Augurer is capable of utilizing both spells and skills to their greatest potential. However, because of the Augurer's size, it tires of magic easily. To overcome this mental exhaustion, the Augurer is a strong believer in the use of mana for rejuvenation of its magical powers, and uses a lot of it. In its spare time, the Augurer enjoys the local lore, both the teaching and learning of it, as well as musical and theatrical pursuits. The Augurer is a very independent person, and spends much of its spare time in meditation, reflecting upon the days activities.

Level 1
Weapon: bludgeons
Weapon: flexible arms
Weapon: long blades
Weapon: missiles
Weapon: pugilism
Weapon: short blades
Weapon: talonous arms
Tongue: common
Tongue: dwarven
Tongue: elvish
Tongue: gith
Tongue: goblin
Tongue: halfling
Tongue: ogre
Tongue: orcish
Tongue: pixie
Tongue: trollese
Level 2
Spell: armor
Skill: dig
Level 3
Spell: continual light
Skill: scan
Level 4
Spell: create food
Skill: kick
Level 5
Spell: chill touch
Spell: create water
Level 6
Spell: create spring
Skill: mount
Level 7
Spell: shocking grasp
Spell: weaken
Level 8
Spell: refresh
Level 9
Spell: cause serious
Spell: cure light
Level 10
Spell: earthquake
Spell: lightning bolt
Skill: climb
Skill: search
Skill: second cast
Level 11
Spell: float
Level 12
Spell: detect invis
Spell: invis
Skill: meditate
Level 13
Spell: dispel magic
Spell: remove invis
Level 14
Spell: aqua breath
Spell: energy drain
Skill: rescue
Level 15
Skill: second attack
Skill: sneak
Level 16
Spell: bless
Spell: identify
Skill: aid
Level 17
Spell: cause critical
Skill: dual wield
Skill: hide
Level 18
Spell: detect hidden
Spell: sleep
Level 19
Spell: poison
Level 20
Spell: inner warmth
Level 22
Skill: enhanced damage
Skill: parry
Level 23
Spell: shield
Level 24
Spell: fly
Spell: word of recall
Level 25
Spell: locate object
Level 26
Spell: harm
Level 27
Spell: charm person
Spell: enchant weapon
Skill: third cast
Level 28
Spell: scorching surge
Level 29
Spell: nostrum
Level 30
Spell: blindness
Level 31
Skill: third attack
Level 34
Spell: faerie fire
Level 35
Spell: sanctuary
Level 37
Spell: stone skin
Level 38
Skill: fourth cast
Level 40
Spell: fireshield
Level 41
Skill: fourth attack
Level 42
Spell: helical flow
Skill: trance
Level 46
Spell: spiral blast
Level 47
Spell: pass door
Level 55
Spell: scry
Level 60
Skill: fifth cast
Level 67
Skill: fifth attack
Level 75
Spell: frost breath
Level 80
Spell: acid breath
Level 94
Skill: sixth cast
Level 99
Spell: quantum spike


History Rules Newbie Guide Classes and Races
Geography Clans and Guilds Hall of Fame Links


Last edited August 14, 2003 10:06 PM

© Ben Sizer

Background image © Vinu Thomas,
used with permission.

Best viewed in a highly-standards compliant
browser, such as Mozilla, Firebird, or Opera 7.