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The druid is a lover and protector of the natural land. Be it the forests full of centaurs and deer, the streams full of fish, or the bug-infested swamps, a druid always strives to protect and preserve nature. Wielding mighty spells from the gods themselves, druids strive hard at their work.

Strong in wisdom, with a body trained to near perfection by their rugged lifestyle, a druid has many disciplines upon which to draw. From powerful spells of healing which can bring the near dead back to full vigor, to the ability to mystically create water and food, to the awesome power of nature which they command in battle via spells able to quake the land and split the sky, druids demonstrate that mastery of magic is not just a hobby, but a way of life for them. Able to face many warriors on almost even footing, and able to shield themselves nearly as well as some mages, druids are truly a gifted class.

Level 1
Spell: armor
Spell: cause light
Weapon: bludgeons
Weapon: flexible arms
Weapon: long blades
Weapon: missiles
Weapon: pugilism
Weapon: short blades
Weapon: talonous arms
Tongue: common
Tongue: dwarven
Tongue: elvish
Tongue: gith
Tongue: goblin
Tongue: halfling
Tongue: ogre
Tongue: orcish
Tongue: pixie
Tongue: trollese
Level 2
Spell: continual light
Spell: create spring
Spell: create water
Spell: cure light
Skill: dig
Level 3
Spell: create food
Spell: detect magic
Level 4
Spell: detect invis
Spell: faerie fire
Skill: mount
Level 5
Spell: bless
Spell: blindness
Spell: cause serious
Spell: cure blindness
Spell: detect evil
Level 6
Spell: create fire
Spell: float
Spell: infravision
Skill: aid
Skill: climb
Skill: kick
Skill: search
Level 7
Spell: refresh
Skill: enhanced damage
Level 8
Spell: cure poison
Spell: detect hidden
Spell: detect traps
Spell: earthquake
Level 9
Spell: cause critical
Spell: fly
Spell: know alignment
Spell: magic missile
Level 10
Spell: cure serious
Spell: invis
Spell: poison
Skill: orient
Level 11
Spell: faerie fog
Spell: protection
Level 12
Spell: call lightning
Spell: cure critical
Spell: curse
Spell: dispel evil
Level 13
Spell: control weather
Spell: detect poison
Spell: fireball
Spell: identify
Spell: locate object
Level 14
Spell: dispel magic
Spell: remove invis
Level 15
Spell: lightning bolt
Spell: weaken
Skill: scan
Skill: second attack
Skill: second cast
Level 16
Spell: flamestrike
Level 17
Spell: dream
Spell: harm
Spell: remove curse
Spell: scry
Skill: sneak
Level 18
Spell: aqua breath
Spell: remove trap
Spell: shocking grasp
Level 19
Spell: heal
Level 20
Spell: kindred strength
Spell: mass invis
Spell: word of recall
Skill: rescue
Level 21
Skill: disarm
Level 22
Spell: barkskin
Level 24
Spell: pass door
Level 25
Spell: iceshield
Level 30
Spell: enchant weapon
Spell: sanctuary
Skill: third attack
Skill: third cast
Level 34
Spell: sleep
Level 35
Spell: energy drain
Spell: fireshield
Spell: plant pass
Spell: stone skin
Skill: track
Skill: trance
Level 37
Spell: might of gaia
Level 40
Spell: shield
Skill: parry
Level 45
Spell: shockshield
Skill: fourth attack
Skill: fourth cast
Skill: hide
Level 48
Spell: true sight
Level 50
Spell: teleport
Level 60
Spell: create symbol
Spell: divinity
Level 63
Spell: volcanic eruption
Level 65
Spell: scorching surge
Level 70
Spell: acid breath
Level 81
Skill: fifth attack
Level 82
Skill: dual wield
Level 85
Spell: gas breath
Level 87
Spell: portal


History Rules Newbie Guide Classes and Races
Geography Clans and Guilds Hall of Fame Links


Last edited August 14, 2003 10:06 PM

© Ben Sizer

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