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A ranger is the outdoorsman and adventuresome free spirit of the times. A self-sufficent person, the ranger is adapatable and can survive in almost any locale. Skilled with weapons and able to utilize some of the finest armor available, a ranger is more than skilled enough to defeat most of his foes. However, for especially hardy opponents, a ranger also can cast many useful spells to both hinder his opponent and aid himself. From minor curative magics, to calling down lightning from a cloudy sky, the ranger is the most adept class at surviving on its own. A ranger typically travels light, but he does have the mighty strength of a warrior to carry equipment needed in his travels. Like the druid (a class he closely resembles), his need for help from outside sources is low. And when sleeping out in the open, he recovers from injury and tiredness more swiftly than most other classes.

Level 1
Weapon: bludgeons
Weapon: flexible arms
Weapon: long blades
Weapon: missiles
Weapon: pugilism
Weapon: short blades
Weapon: talonous arms
Tongue: common
Tongue: dwarven
Tongue: elvish
Tongue: gith
Tongue: goblin
Tongue: halfling
Tongue: ogre
Tongue: orcish
Tongue: pixie
Tongue: trollese
Level 2
Skill: dig
Skill: mount
Level 3
Skill: climb
Skill: kick
Level 4
Skill: search
Level 6
Skill: track
Level 8
Spell: create water
Level 10
Spell: create fire
Spell: infravision
Skill: dual wield
Level 11
Skill: orient
Skill: scan
Level 14
Skill: aid
Level 15
Skill: rescue
Level 16
Spell: invis
Skill: hide
Skill: sneak
Level 18
Spell: bless
Spell: cure blindness
Spell: cure light
Spell: cure poison
Spell: detect poison
Level 19
Spell: poison
Spell: remove invis
Level 20
Spell: armor
Level 21
Spell: refresh
Level 22
Skill: battlecry
Level 23
Skill: parry
Skill: second attack
Level 24
Spell: aqua breath
Spell: detect magic
Spell: identify
Skill: disarm
Skill: dodge
Level 25
Spell: detect invis
Level 27
Skill: focus
Level 28
Spell: barkskin
Level 29
Spell: shield
Level 30
Spell: kindred strength
Skill: enhanced damage
Skill: second cast
Skill: third attack
Level 32
Spell: control weather
Spell: create spring
Skill: grip
Level 34
Spell: dream
Level 35
Spell: call lightning
Spell: continual light
Spell: detect evil
Spell: faerie fire
Skill: pick lock
Level 36
Spell: create food
Spell: cure critical
Level 37
Spell: charm person
Level 39
Spell: stone skin
Level 40
Spell: blindness
Spell: dispel magic
Skill: fourth attack
Skill: mend
Level 41
Skill: detrap
Level 42
Skill: punch
Level 43
Spell: detect hidden
Level 45
Spell: float
Spell: word of recall
Level 48
Spell: cure serious
Spell: sleep
Level 49
Spell: know alignment
Level 50
Spell: locate object
Spell: pass door
Level 60
Skill: fifth attack
Level 62
Spell: create symbol
Level 68
Spell: heal
Level 72
Skill: sixth attack
Level 77
Spell: earthquake
Level 85
Spell: divinity
Level 90
Spell: volcanic eruption
Level 99
Skill: seventh attack


History Rules Newbie Guide Classes and Races
Geography Clans and Guilds Hall of Fame Links


Last edited August 14, 2003 10:06 PM

© Ben Sizer

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