We at Abattoir recognise how daunting it can be to enter a new type of game, so we've compiled a short file which we hope will help you 'find your feet'.
What is a Mud?
A MUD (Multiple User Dimension or Multiple User Dungeon) is a computer program which users can log into and explore. Each user takes control of a character which they can use to walk around, chat with other characters, explore dangerous monster-infested areas, solve puzzles and much more. Most MUDs are entirely text based, meaning there are no pictures. This may seem like a detriment, but in fact it allows the creators of the individual MUDs complete artistic freedom. The only limit to what you might find on a MUD is the limit of the creator's imagination.
The Abattoir has been in existence since 1997. This alone puts it in the top percentile of MUDs for longevity. With nearly 100 individual areas to explore, most completely unique to the Abattoir, and more coming every day there is always something new to see. Unlike many of it's counterparts the Abattoir offers several ways to progress your character including explorer points, power hours, quests, and good old monster killing experience. Abattoir has active mortal organizations such as guilds, clans, and councils which players can become members of. What else is there? How about a banking system, player killing clans, 100 mortal levels, remort levels, specialized remort questing, unique skills and spells, bounties, player killing tournaments, friendly players, and helpful immortals. Whatever it is you look for in a MUD, or if this would be your first Mudding experience, the Abattoir is the place for you.
One of the best things about MUDs is that most of them are completely free to play. All you need is a computer and a Internet connection and you can play. All you need to do is click the link on our home page and you will be transported into the game. The Abattoir has always been and will always be completely free for all players.
If you are a first time player follow these instructions to start:
Commands are what you use to interact with the MUD program. It may sound difficult, but most commands are common words that do pretty much what you would expect them to. The following is a list of common commands and what they do. Remember that the most useful command in the game is the HELP command. Type this before any relevant topic (ex. HELP QUESTS) and you will be shown a help file relating to that topic.
Look - type this command to examine your surroundings. What you see
when you type this is called a description. It describes your immediate
surroundings. You may also type look with a target (ex. LOOK
BOOK) to see specific things.
If you type EXITS in any room you will be shown the possible exits. All you need to do it type the direction in which you want to move. If there is an exit to the east, and you want to go that way, simply type EAST. Note: You may abbreviate the directions: n, e, s, w, ne, nw, se, sw, d (down), u (up).
MUD clients are programs that are used to interact with MUDs. If you click on the link provided in this website you will use your computer's default telnet program to connect. Default telnet programs are simplistic, but are sufficient to allow you to play the game. MUD clients offer unique features that make your Mudding experience all the more pleasurable such as saved character information, triggers, aliases, customizable colors, ect. If you decide you enjoy playing MUDs you should check out some of the MUD clients that are out there. Check out the Abattoir Links Page.
Initially you will be sent to one of several training areas. Read these areas carefully as they will explain some of the basics of the game. Upon completion of the training area you will find yourself in the Monastery. The Monastery has a garden full of pesky creatures that young adventurers can battle to hone their skills. The Monastery is also home to one of the Questmasters in the game. It is here that you will receive and complete quests in order to gain in levels. Once you are comfortable with your skills type HELP MAP_NEWBIE to see a map of the areas surrounding the Monastery. Explore some of these areas to gain explorer points and to battle tougher monsters. From there the choices are yours. Move into the massive city of Saerdoun, join a guild, join a clan, or just strike out to any place your heart desires.
Mob is short for Mobile. Mobiles are characters that are controlled by the game program. They are also often referred to as NPCs or Non-Player Characters. Any monsters, citizens, animals, shopkeepers, dragons or anything else besides players you encounter is a Mob.
One of the features of the Abattoir is integrated Questing. For each level of experience you gain you must complete one quest. Quests are given by special mobs called Questmasters. There are several in the game the most popular of which are Lord Edric of the Monastery, King Sorenson of Saerdoun, and the Duke in Kylslayn. In order to get a quest you must type QUEST REQUEST. You will be given instructions on how to proceed from there. Upon completing the quest you should return to a Questmaster and type QUEST COMPLETE. You will be rewarded monetarily and given a quest point.
Skills are feats that your character can perform. They allow your character to PARRY a blow, CLIMB a tree, SEARCH for a hidden door, or TRACK a murderous monster. Each class has it's own unique list of skills that it can access. As your character gains levels he or she will gain the ability to use these skills. Once you have a skill available you must PRACTICE it at a teacher (ex. PRACTICE CLIMB). The most accessible teacher in the game is Brother Earl in the Monastery. Once you practice the skill you must then use it to gain proficiency. At first you will fail often, but the more you use it the better you will become. Some skills such as DODGE, PARRY, SECOND ATTACK, and others will be used automatically in combat, and you will gain proficiency without having to use a command. To use skills that are not automatic you must simply type the name of the skill. Combat related skills such as KICK and PUNCH will require a target, and thus you will not be able to use them out of combat.
Spells are available only to magic users. There are many different types of spells such as combat spells, healing spells, defensive spells, and spells that help with basic needs. Each class has a different selection of spells it can use. Clerics of course learn many healing spells, Mages learn many offensive spells, and Rangers learn spells that help them survive in the wilds. As your character gains levels he or she will gain the ability to use these spells. Once you have a spell available you must PRACTICE it at a teacher such as Brother Earl (ex. PRACTICE "MAGIC MISSILE"). Once you practice the spell you must then use it to gain proficiency in it. To use a spell you must type CAST and then the name of the spell in quotation marks (ex. CAST "MAGIC MISSILE"). At first you will fail often, but the more you use it the better you will become at it.
You can see the list of spells and skills that will be available to your character by typing SLIST. You can see the list of spells and skills that are currently available to you by typing PRACTICE.
This of course depends on what level you currently are. The AREAS command is helpful in this matter. Type AREAS and your level range and you will be shown a list of areas on the MUD that are suitable for your level. For example "AREAS 20 25" will show you all the areas suitable for someone who is between level 20 and 25. The area list shows suggested level ranges for each area in the first column. Try to look for something that has a top end level near yours. This will ensure that the areas is sufficiently difficult for you to gain experience. If you don't know where the area is or how to get there consult the directions provided in the "geography" section of this website.
While decent equipment can be easily found in armor shops in Saerdoun and Kylslayn the truly good equipment must be earned. There is no one place where all the "good stuff" is hidden. Every area offers something unique, and the only way to ensure that you do not miss anything is to explore everything. Next to exploring absolutely everything, word of mouth is the best way to find good equipment. Make some friends on the Abattoir and ask them to point you in the right direction.
"Socials" are ways to express yourself in the mud, by using predefined expressions. The Abattoir has a long list of available socials for you to use. The list can be accessed by typing SOCIALS. To use a social you simply type in the word that triggers it. For example, to make your character smile simply type SMILE. To make your character dance, type DANCE. These are examples of socials.
Immortals are the people behind the scenes that make the MUD work. They build areas, write code, make quests, run tournaments, and decide the basic course of the MUDs future among other things. All of the Abattoir immortals were once players on this MUD. They all advanced through the mortal levels just as the current players do every day. The immortal staff is ever changing, and new members are being added as needed.
The first step is to establish your dedication to the Abattoir. This is usually done by completing all 100 mortal levels and all 100 remort levels. While it is no longer written in stone that one must complete the 200 levels to become an immortal, very few exceptions will be made. The second step is to establish your worth to the immortal staff. Why should you be an immortal? What can you offer to the MUD as an immortal? How will you use your time as an immortal? These are the types of questions that would be asked of you should you apply for the rank of immortal on the Abattoir.
Last edited August 14, 2003 10:06 PM
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